How to use gestures on your new iPad or iPhone | TechRadar

 

create new gestures ios 6

6 only-for-iPad gestures you need to know Nope, you can't pinch your iPhone's display to get to the home screen, nor can you swipe directly through your open apps—but you can if you're an iPad bedohuinss.gq: Ben Patterson. Open the File > New > File menu, and select to create a new Objective-C class in the guide that appears. Move to the next step, and in the Subclass of field, make sure that the set value is the UIViewController one. If not, then do it now. Next, name the new class by setting the TapViewController value in the Class bedohuinss.gq: Gabriel Theodoropoulos. Step 1: Go to the setting app on your iOS device. Step 2: Next, Tap on General. Step 3: Now, Tap on Accessibility. Step 4: Move down, and under the interaction section, you will find Assistive touch option. Just tap on it. Step 5: you can see all old created custom gesture in the list, now delete or .


The list of all the new gestures in iOS 8


Hello readers! So, as you understand, we are preparing to enter into a new era of the iOS SDK, where new wonderful technologies waiting for us to explore them! However, here at Appcoda we decided to dedicate one more tutorial to the existing SDK, using the Objective-C language. Regarding this one, there were many candidate topics to write for, but ultimately the chosen one is about the Gesture Recognizers. A gesture recognizer is actually an object of the abstract class UIGestureRecognizer, create new gestures ios 6.

Such an object is related to a view, and monitors for predefined gestures made on that view. Going one level deeper, I would say that gestures are actually touches and movements of one or more fingers that happen on a specific area of the screen, where a view of interest exists there. In the early versions of iOS SDK, gestures recognizers were not provided to developers, so implementing such ways of interaction required a lot of manual work.

Thankfully, Apple wrapped up all that manual work and gave it to developers as a single tool, and that way working with gestures became a really easy part of the iOS programming. There are specific subclasses of it that are provided for usage, and each one of them deals with a specific kind of gesture. All gesture objects perform an action once a valid gesture is detected.

This is either an IBAction method in case the gesture is added through Interface Builder, or a private or public method in case of programmatic implementation.

When an action method is called after a gesture has happened, the gesture object always sends itself in case additional info is required when handling the gesture. For example, both of the following method signatures are valid:. In the second case, the gestureRecognizer argument can provide you with extra info you might need, such as the view that the gesture took place on.

Looking now from the point of views, a view can contain more than one gesture recognizers. However, just one gesture at a given time can occur. Gesture recognizers that are related to a view are added to an array of that view, so you can access them as you would do for any object to a normal array. Create new gestures ios 6 guess though that you will rarely need to access a gesture recogniser object in such way.

As you will see next to this tutorial, working with gesture recognizers is easy enough, and it consists of a create new gestures ios 6 awesome way to provide interaction to your app without using the traditional subviews for performing actions such as buttons. Furthermore, I said previously that the gesture recognizers can be added in two ways to views: Either using the Interface Builder, or programmatically.

In here I am going to follow the second path, and do everything in code. If you want to read more theoretical stuff about gesture recognizers, then feel free to pay a visit to the official documentation provided by Apple. The way that we are going to work in this tutorial is straightforward enough. First of all, we will create a tabbed application, create new gestures ios 6, which will contain five create new gestures ios 6. Each tab will match to a single view controller, create new gestures ios 6 each view controller will be used to demonstrate a new gesture recognizer.

Furthermore, we will create five view controller classes to implement the necessary code for every gesture recognizer that we will meet, create new gestures ios 6. For each one of them, we are going to create one or more test views, and then we will implement the necessary create new gestures ios 6 that will make the respective gestures properly work.

So, I could say that the demo application of this tutorial will be parted by many small examples, where each one of them targets for the study of a single gesture recognizer. Launch it, and in the first step of the guide select the Tabbed Application as the template for your project. Next, set the GesturesDemo as the name of the project, and make sure that the iPhone is the selected device.

Click on the Main, create new gestures ios 6. As you notice, there are two view controllers connected to the tab bar controller already, so we need to add three more. Before we connect the view create new gestures ios 6 to the tab bar, we must create the necessary view controller classes. Next, start adding the new classes to the project. The procedure that will be presented right next should be repeated five times in total, until all the necessary classes to have been added to the project.

Move to the next step, and in the Subclass of field, make sure that the set value is the UIViewController one. If not, then do it now. Next, name the new class by setting the TapViewController value in the Class field.

Proceed and in the last step click on the Create button to get finished with the guide and let Xcode create and add the new class to the project. Now we can return to Interface Builder. Firstly, make sure that the Utilities pane is on, because you will need it.

Our next move is to connect all the view controllers to the tab bar controller. This is can be done very easily, if you select the tab bar controller and then you open the Connections Inspector to the Utilities pane.

In the Triggered Segues section, click on the circle on the right of the view controllers option and drag on top of every not connected view controller, and proceed by connecting them one by one. Once all the connections have been made, you can set the titles of the bar button items of the view controllers.

Starting from the top to bottom create new gestures ios 6 again, select the tab bar item and then open create new gestures ios 6 Attributes Inspector in the Utilities pane, create new gestures ios 6. In there, set the proper tab bar title for each view controller, and set the first as the image to all view controllers.

Everything is ready now. Optionally, you can add a label as a title to each view controller. If you would like to do that too, then drag a UILabel object to each view controller and set the following attributes:.

In the previous part, you added all the needed view controllers to the project and you connected them with the tab bar controller. Now in this part, we are going to add a view object UIView to the Tap view controller scenewhich we will use as a test view in order to do our work in code. At first, make sure that you have the Interface Builder still on by clicking on the Main.

Set the following properties to that view:. Now that the view is in place, we must create an IBOutlet property and connect it with the view. Open the TapViewController, create new gestures ios 6. Back on the Main. Note: We are going to use the above procedure for adding test view objects and for connecting them with IBOutlet properties to the upcoming chapters as well, create new gestures ios 6. Now, open the TapViewController.

Actually, we will create two objects of that class, one for testing single taps, and one for testing double taps. Using that way, you can initialize any object of the gesture recognizer subclasses, as long as you replace the name of the class. As you see, we specify a target and an action. The action in this case is a private method that we are about to create in a few seconds. The addGestureRecognizer: method is the one and standard way of adding a gesture recognizer object to a view.

Go now to the private section of the interface, and declare the private method we set to the gesture recognizer as follows:. As I said in the introduction, the gesture recognizer object passes itself to the selector method, and by using this method signature we can use it later in the implementation. What are we going to do there? Well, nothing hard especially. We will just double the width of the test view when we tap on it once, and we will revert the original width value upon the second tap an so on.

The implementation is really simple. At first we check if the initial width of the view is equal to Next, we keep to a Create new gestures ios 6 structure variable the current center point, we change the width of the view and we center it again.

Run the app, and once it gets launched to either the Simulator or a device, make sure that you are on the first tab. Tap on the view once, and its size will change. Tap once again, and watch it going back to its original state. Simple and cool? As I have already said, a tap gesture can be performed with one or more fingers, and the gesture could require one or more taps. In the viewDidLoad method, add the next lines:. The new thing here though is the use of the two properties that allow us to set the number of the required taps and touches or in other words, the number of fingers.

Finally, we add create new gestures ios 6 recognizer object to the testView view. Go to the private interface section and declare the new private method:. In its definition, we will change both the width and height of the view by doubling its size. We will follow the same logic as before:.

Run the app once again. This time, double-tap and use two fingers, otherwise the gesture will fail. Also, try both of the gesture recognizers we created here:. What you have seen in this part of the tutorial, is more or less the way you work with all the gesture recognizers, even though each one of them has something special about it.

Another quite common and cool gesture recognizer is the swipe. Swiping can be done towards any of the four basic directions right, left, top, bottom but not in a diagonal way. The UISwipeGestureRecongnizer class provides a method that allows us to specify the direction, and if none is set, then the right direction is used by default.

A swipe gesture recognizer object can monitor and trigger actions for one direction only. That means that if you want a view in your application to support swiping towards two or more directions, then you must create two or more gesture recognizer objects respectively.

In this part we are going to work with the SwipeViewController class that we previously added to the project. The first view will be placed on-screen, while the other two views will be placed at the left and the right side of the first view, and obviously will be out of the visible area. Our goal is to make these views move horizontally using swipe gestures, and to let the hidden views to be revealed by sliding either left or right.

Go to the Swipe view controller scene and add the next three view objects by defining at the same time the frame and background color properties:. After having done so, go back to the Swipe view controller sceneand make the proper connections. Obviously, the viewOrange property matches to the first view, the viewBlack property matches to the second view, and the viewGreen property matches to the third view.

 

6 only-for-iPad gestures you need to know | Macworld

 

create new gestures ios 6

 

Sep 24,  · There are a bunch of gestures you can use in Safari on the iPad in the landscape and portrait mode, and in the landscape mode on the iPhone 6 and iPhone 6 Plus: You can switch to the new tab view in Safari with a two or three-finger pinch gesture. With the new tab view, you can now close a tab by swiping to the bedohuinss.gq: [email protected] 6 only-for-iPad gestures you need to know Nope, you can't pinch your iPhone's display to get to the home screen, nor can you swipe directly through your open apps—but you can if you're an iPad bedohuinss.gq: Ben Patterson. Open the File > New > File menu, and select to create a new Objective-C class in the guide that appears. Move to the next step, and in the Subclass of field, make sure that the set value is the UIViewController one. If not, then do it now. Next, name the new class by setting the TapViewController value in the Class bedohuinss.gq: Gabriel Theodoropoulos.